中文簡(jiǎn)介
IEEE《計(jì)算智能與游戲中的人工智能學(xué)報(bào)》(T-CIAIG)在計(jì)算智能和應(yīng)用于游戲的人工智能相關(guān)領(lǐng)域(包括但不限于電子游戲、數(shù)學(xué)游戲、游戲中的人機(jī)交互以及涉及物理對(duì)象的游戲)發(fā)表了高質(zhì)量的原始論文。重點(diǎn)是使用這些方法來(lái)提高游戲的性能和對(duì)游戲動(dòng)力學(xué)的理解,以及深入了解應(yīng)用于游戲的方法的特性。它還包括使用游戲作為一個(gè)平臺(tái),為現(xiàn)實(shí)世界構(gòu)建智能嵌入式代理。論文將游戲與計(jì)算智能和傳統(tǒng)人工智能的各個(gè)領(lǐng)域聯(lián)系起來(lái)。
英文簡(jiǎn)介
The IEEE Transactions on Computational Intelligence and AI in Games (T-CIAIG) publishes archival journal quality original papers in computational intelligence and related areas in artificial intelligence applied to games, including but not limited to videogames, mathematical games, human–computer interactions in games, and games involving physical objects. Emphasis is placed on the use of these methods to improve performance in and understanding of the dynamics of games, as well as gaining insight into the properties of the methods as applied to games. It also includes using games as a platform for building intelligent embedded agents for the real world. Papers connecting games to all areas of computational intelligence and traditional AI are considered.
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